Product · Technology · Games

I turn complex
workflows into clear
product decisions.

Computer Engineering graduate working across product requirements, workflow design, and stakeholder collaboration — with a growing focus on digital products and games.

  1. 01Need
  2. 02Understand
  3. 03Structure
  4. 04Decide
  5. 05Product

Selected work

04 case studies

01 / Product evolutionDevelopment-stage

HERA V2

Defining the next chapter of a university management product: new workflows, roles, and self-service capabilities for a web-based version.

ChallengeTurn feedback into product decisions, not just a longer feature list.

  • Product Development
  • Requirements
  • Product Decisions

02 / Zero-to-one productGraduation project · Prototype

AdSphere.

Designing clearer roles, negotiation rules, and approval steps for an end-to-end influencer campaign workflow.

ChallengeNeither side should control everything.

  • Product Design
  • Business Rules
  • Workflow Design

03 / Discovery → ProductInstalled · V1

HERA

Helping turn paper-based university operations into a working desktop product — from requirements to rollout and feedback.

ChallengeBefore designing screens, we had to understand the operation.

  • Discovery
  • Requirements
  • Deployment

04 / Game product teardownIndependent teardown

50 LEVELS.ONE QUESTION.

Toon Blast — First 50 Levels

How does a simple puzzle loop become a much larger product ecosystem?

  • Onboarding
  • Retention
  • LiveOps
  • Monetization
  • UX
  • Progression
Toon Blast contextual tutorial introducing the coloured balloon mechanic Toon Blast home screen surrounded by several timed event entry points Toon Blast Dragon Treasure event asking the player to pass seven levels without failing

A little about me

I work where user needs, operational realities, and technical constraints meet. I enjoy turning ambiguous problems into shared understanding and practical product decisions.

More about me